Materials were applied to the model which was then populated with street furniture, people, animals and vehicles.
Image rendering software was configured to render a 3D stereoscopic 360 degree panorama for each of the locations. These images were installed in the VR headsets and presented in an automated slideshow. At each location the user could look around in all directions using normal head movement to view the proposed design.
Whitesands is an area that regularly suffers from flooding, and the scheme is approaching the significant Flood Protection Order publication milestone.
If it is approved, a funding application to the Scottish Government will be made and then detail design will commence if funding is secured.
Paul Swift, flooding and drainage technical director at Mouchel, said: “Using virtual reality has made a real difference in giving the public an opportunity to understand how their local area is going to change. It’s an immersive experience that provides the truest possible reflection of what we have designed. Weare now increasingly moving away from static drawings and helping bring the proposals to life. It’s a really exciting time and we are already looking at where else we can use this cutting edge technology to benefit clients and their schemes.”
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